Re: A85: Which is better


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Re: A85: Which is better




On Thu, 14 May 1998 22:50:22 -0400, you wrote:

>
>For the pieces to my dungeon rooms, since I would like them to be
>versatile, they are small, either 2x2, 2x3, or 3x2 pixels.  I could use
>sprites but I am thinking since sprites take up 3 bytes at least (I
>think), for such small sprites this might be a waste.  Should I create
>sprites or should I draw the points/lines?  I'm also still wondering if
>people would play team RPGs.

if they are 3X2, let's say, then this is 6 bits.  you could store this
in a single byte and then fairly easily make a sprite routine to
display it.  this would probably only work if the sprites are the same
size, or else the sprite routine would get too complicated.  but i
think that i would probably use at least a 4X4 sprite, which also fits
nicely into 2 bytes.

>Would it be possible to create a sprite that is continually being changed
>each time you change rooms?  Since each room is the same size square I
>could do this:

i don't know if this will help. but in Solytare, each 16X16 card
sprite is created dynamically.  i have a function that you send it the
card number and it creates the card's sprite from sprites of only the
numbers and suits.

-mike pearce


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