Re: A85: sprites


[Prev][Next][Index][Thread]

Re: A85: sprites




On Sat, 3 Jan 1998 16:57:29 +0200 (EET), you wrote:

>
>I'm doing somekind of a game which requires 6x6 sprite routine. Do you think
>it'd be best to do a 6x6 routine, or should I use 8x6 routine without
>putting the last two pixels in each row?
>        /Johannes

Using only 6 rows would be faster.  Of course, it is usually easiest
to use 8X8.  You may want to try Jimmy Mardell's PutSprite routine
(look on his web page, www.algonet.se/~mja/ , it's in his ZShell
lessons, if you don't already have it).  If you are only going to be
using one size sprite, make sure to change the routine so that it
works only for that size sprite, it will save quite a bit of memory.

-mike pearce
mgp4007@omega.uta.edu


References: