Re: A85: Put Sprite


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Re: A85: Put Sprite




>     ROM_CALL(CLEARLCD)			
>     ld a, 4                      ; SET TO GRAPHICS MODE	
>     out (5), a                   ;			
>     ld b, 50           				
>     ld c, 50						
>     ld hl, Sprite
   ld de,(PROGRAM_ADDR)
   add hl,de		;now hl point to the sprite


>     CALL_(PutSprite)
>loop2:

if you use one of the new shells such as Usgard, Rigel, PhatOS, you
don't need to add PROGRAM_ADDR, which makes the programs quite a bit
smaller.

-mike
 mgp4007@omega.uta.edu


References: