A85: Bomberman 85


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A85: Bomberman 85




	I just wanted to inform everybody that I have been working on a game called
bomberman for a few weeks.  Right now, the game is basicly "Get the other
guy!"  It uses link play.  Currently it draws the level, lets you move (but
not over the blocks), lets you lay bombs and destroy the blocks, and lets you
try to kill the other player with bombs.  The controls are very responsive in
my opinion and the movement is smooth.  It also keeps track of your score.  I
plan to add powerups and possibly some "unintelligent enemies".

	The only annoying thing is that the link routines I use are rather slow.
Until I add power ups this isn't a problem (because it is pretty fast right
now) but a speed power up isn't going to be possible unless I get a faster
link routine.  The link routine I use (Thanks Pascal) syncs up the calcs every
time you call the routine, which isn't necessary since I do all my link
exchanges at one time.  I was thinking that I could sync up the calcs when I
start the link exchanges and not do it again.  Does anyone know of a way to do
this?  I have done some testing of the link port with a program, but can't
figure out how it works.  I would appreciate 
any advice.  Thanks in advance.

	Also, does anyone know Pascal's email address?

	--- Chris Tossing