Re: A85: Help w/ VECTORS! Yay!


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Re: A85: Help w/ VECTORS! Yay!




Hey, I know that the Z80 is too slow for that KIND of 3d animation and texture
mapping... so am I.  heh...  Think about this:  I'm a high school junior
DABBLING in theory of 3d stuff...  There's no WAY I could even think of
programming something so complicated as an exact replica(or even close) of
Virtua fighter or anything like that... It's going to be two colored wireframe
with hidden line removal. That's all. But I STILL think that that would make
for a fun game... disagree?

-Josh Morris
 DorkReMi@aol.com