Re: A85: RPG survey


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Re: A85: RPG survey



That's not really what he wants to do, though....

If you want to help someone out with a project like that, though, Corndog
and I are working on something that is almost exactly like what you said.
If you wanted to help we'd more than appreciate it.

At 06:52 PM 9/15/97 -0500, you wrote:
>
>
>I must admit I wouldn't mind helping you out (programming wise and graphix
>that is). I don't have a ton of time on my hands but just finnishing
>version U2.1 of Usgard so it works for Usgard 1.1 I have more time then
>before. Basically if you want a popular RPG you need a few things (IMHO):
>greyscale graphix, 3-4 colors is just fine for this, smoothing scrolling,
>small sprites (8*8 will be perfect if you ask me), MANY different items,
>MANY enemies, HUGE world (not separate worlds, but like this REALLY big
>map, saving feature (make it a gmae that develops a plot over time and
>takes about 2 weeks to finnish, levels like side-scroling adventure games
>(ever play Gargoyles Quest for Gameboy? You'll understand), maybe sound?
>(that would be quite cool), decent size (about 16K wouldn't still be ok if
>you the world is huge, graphix blow you away and gameplay rocks. This
>would be VERY possible and I think maybe a group should be organized to
>make such a game. I suggest 3-4 people, MAX, I would prefer 3 people
>exactly all connected to e-mail. What do you and other people out there
>think? This seems rather interesting IMHO =)
>
>On Mon, 15 Sep 1997, Terry Peng wrote:
>
>> OK, here's the deal:
>> I am thinking about making an RPG, and I want to get some input on this
>> idea. First of all, it will NOT be graphical. Large-scale Graphics are
>> too slow, and besides they get complicated with enemies and such. It
>> will be an all-text RPG, with the user inputting by sentence commands,
>> e.g. WALK EAST or CLIMB TREE. Has anyone played that old game Dungeon?
>> It will be kinda like that. So here is the survey:
>> 
>> 1) Would people be interested in such a game? I expect the (single)
>> level to be a 64x64 grid. At each grid square the engine would give the
>> player info about what is at the square. The user can do things within
>> the square or move to a new square by saying WALK EAST or WEST or NORTH
>> or SOUTH. Of course, you will have to remember where you are because it
>> is all text.
>> 
>> 2) Would such a game be feasible? I think I can do the programming on
>> the translation from sentences to commands, but there are a lot of
>> things I'm not taking into account.
>> The memory would probably ALL be taken up. That's right, ALL 28k. (well,
>> I'll leave 200 bytes for the TI-OS :) Since some of the squares (not
>> all) will have 3 or 4 sentence long prompts (That will be at least 60
>> bytes!), this isn't even counting the engine, or the actual map
>> (pointers to the strings, or maybe pointers to a lookup table). Of
>> course, some sentences will repeat so this will cut down. If I have to
>> cut corners I can always make the level smaller, which may make for a
>> more interesting but shorter game.
>> 
>> 3) Has anyone programmed such a game for the PC? If so email me, your
>> help would be useful.
>> 
>> 4) Would anyone make a storyline for me? (don't make one yet! just tell
>> me if you would make one if I decide to make the game) This would be a
>> VERY VERY VERY COMPLEX storyline, EVERYTHING MUST INTERACT. This will
>> take a LOT of time to make, do not say yes unless you are sure.
>> 
>> Please answer the questions, you do not have to mail them to the list,
>> you can just mail the answers to me. (Unless you want to mail it to the
>> list)
>> 
>> -- 
>> Terry Peng <tpeng@geocities.com>
>> 
>
>
>				Biya! =)
>
>                         .       .     .    
>                     .    .   .             .
>              .    .                            .     .
>          .                     Will Stokes                .
>      .             wstokes@vertex.ucls.uchicago.edu           .
>    .                   wstokes@geocities.com                       .
>      .  http://www.geocities.com/SiliconValley/Pines/7360/will.htm    .
>       .                                                             .
>      .                                                               .
>       .   http://www.geocities.com/SiliconValley/Pines/7360/      .
>        .    .           (The TI-85 Calc. Center)               .
>          .                                                      .
>               .               .                     .       .
>                  .         .    .       .    .    .   .   .
>                     .   .          .   .       .       .
>                       . 
>
>
>
---
Evil Jim
Viva La Mexico
<eviljim@writeme.com>
http://members.tripod.com/~eviljim/
I want to die in my sleep like my Grandfather, not screaming in pain like
the passengers in my car...


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