Re: A85: Shells and games


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Re: A85: Shells and games



Brian Dysart wrote:
> 
> On Fri, 12 Sep 1997, Terry Peng wrote:
> 
> >BTW, try to program a sqrxz/mario-like game for Zshell. See how slow it
> >is.
> 
> An early version of sqrxz does exist for Zshell, and it's fast enough.
> The main problem I have with it is blurring during movement, but I suspect
> that's do to the display and not the program.

Different programs will have a different speed gain depending on how
often you use jp and call. Also think about the memory saved! And the
newer one has more features so you can't compare the speeds directly!

At any rate the programming becomes much less troublesome with Usgard's
features. You'll have to try it or just take my word for it I guess...
 
> Has anyone tried Daedalus under Usgard?  I'm wondering if there's any
> speed improvement, as Daedalus is arguably the most processor-intensive
> game currently available for the TI85.  It's an impressive achievement in
> any event, and I'm surprised there aren't other 3D games for the TI85.

Daedalus has built in relocation. And PJ is 3d!

-- 
Terry Peng <tpeng@geocities.com>


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