RE: A85: RPGs


[Prev][Next][Index][Thread]

RE: A85: RPGs



Role Playing Game, ie: final fantasy VII, Lunar I, Lunar II, Albert
Oddessey, Suikoden, etc, etc, etc.

At 08:02 PM 8/31/97 -0800, you wrote:
>What does RPG mean in this context. 
>I'm sure it is not reverse Polish notation?
>
>-----Original Message-----
>From:	JUSTIN BOSCH [SMTP:justin.bosch%tfexchng@min.net]
>Sent:	Sunday, August 31, 1997 5:51 PM
>To:	assembly-85@lists.ticalc.org
>Subject:	Re: A85: RPGs
>
>-> 16x16 sprites I don't think would work very well.  I'm working on a
>-> grayscale RPG currently and previously to that I was working on
>-> Darkness. I chose 8x8 because they're simple to use and they fit well
>-> for the screen size; 16x16 you'd barely be able to see anything
>-> around you.
>->
>-> As for the Expander, I would love to support it in one of my games,
>-> but nobody will release information on how to.  I tried looking at
>-> expander.asm but it just confused the hell out of me.  I may even use
>-> it in the rpg I'm working on now, if I can figure it out.
>
>Hey, I'd LOVE to help with anything.  I'm kind of a RPG nut, I'll help
>with sprites, story line, ANYTHING.  Anyone else working on RPGs, I'd be
>glad to help you to.  I know asm pretty wel but am too lazy to write a
>RPG myself.
>
>
>Attachment Converted: "c:\downloads\RE A85 RPGs"
>
---
Evil Jim
Viva La Mexico
<eviljim@writeme.com>
http://members.tripod.com/~eviljim/
I want to die in my sleep like my Grandfather, not screaming in pain like
the passengers in my car...


References: