Re: A85: Re: Ticalc bias


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Re: A85: Re: Ticalc bias



Well, of course, the reason we still live with the limitations of DOS is
because everything had to be compatible.  The reason the new shells are
incompatible is because not one extended feature can be added without
loosing compatiblity.  All of them support ZShell, of course, but the
extended features make them incompatible with the others.

Usgard uses a sort of virtual reallocation, to counter the problems seen
with fixed reallocation.  But that makes it incompatible with shells that
use fixed allocation, which has problems itself.  TSRs, too are difficult.
In Usgard (and other shells), TSRs halt when you run a ZShell grayscale
game.  Using the Usgard functions for grayscale, the TSRs keep running.

If one of these shells (and I firmly believe it'll be Usgard) is superior
to the others, it will survive.  People will make games for it, and there
will be a new standard.

As for those who want compatiblity, either choose a shell and accept it,
or just write for ZShell, either way, quit whining!!  All of the good
shells support it, anyway.

My 2 cents, Usgard comes up because I don't use the other shells and so
don't know as much about them.  Rigel is pretty powerful, too (even
though I don't use it, and there are no programs for it).  The
others, I won't comment on, because I don't know about them.

-----
Stuntman (Nathan James Haines) - ICQ UIN#: 2157863
http://www.cyberverse.com/~stuntman/nathan.html
President of Stuntworks, QuickBASIC/Visual BASIC programmer, 
Bell Ringer (Treble Clef), Tolkien/Middle Earth Scholar, Writer
Stuntworks - http://stuntworks.home.ml.org



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