Re: LZ: Sprities


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Re: LZ: Sprities



I don't think that it is correct to say that games with different
sized sprites are more complicated.  Look at many of the games for the
8-bit nintendo and you will find how many of the best games only use
one size sprite.

-mike

On Wed, 4 Jun 1997 14:44:52 -0500 (CDT), you wrote:

>true, but for more complicated games with a variation of big and small
>sprites NASR works best. 
>
>On Wed, 4 Jun 1997, Michael
>wrote:
>
>> Yes nasr is more powerful, but if you are making a game that only uses
>> small sprites, it works wonderfully, especially if all of the sprites
>> are the same size.  In my game i never used any sprite other than an
>> 8X8, so i didn't ever even include the size of the sprite in the
>> .db's.  I just changed the sprite routine a bit and it has saved me
>> more than a hundred bytes so far.
>> 
>> -mike
>> 
>> On Wed, 4 Jun 1997 08:55:13 -0500 (CDT), you wrote:
>> 
>> >don't use his putsprite, I think nasr is more powerful because you can do
>> >bigger sprites. just pop the nasr code in and call it.
>> >
>> >On Wed, 4 Jun 1997, Michael wrote:
>> >
>> >> Have you tried Jimmy Mardell's Zshell School?  It has a good, simple
>> >> sprite routine and instructions on how to use it.  I think it's in
>> >> lesson 4 (?).  The lessons can be found at
>> >> http://www.algonet.se/~mja/zshell
>> >> 
>> >> -mike pearce
>> >> 
>> >> On Tue, 03 Jun 1997 20:29:05 -0500, you wrote:
>> >> 
>> >> >Okay, I'm working on a game in which I use sprites.  I've looked at many
>> >> >different *.asm and looked at the routine.  But I can't ever get it to
>> >> >work, would anyone like to explain what it does to me, and a little more
>> >> >info on how to use it.
>> >> >
>> >> >John
>> >> >
>> >> 
>> >
>> 


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