LZ: Re: Rotation...


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LZ: Re: Rotation...



I think you would need a vector [sin(deg],cos(deg)], which 'flows' over the VIDEO_MEM, while you just take bit for bit your
sprite. I did a similar thing on the PC, see my homepage, PC section, VDREAM. 
 Andreas
----------------
E-Mail:  ess.andreas@computerhaus.at
Webpage: http://andi.ganymed.org

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> Von: Buddy Smith <ti85calc@bellsouth.net>
> An: 'list-zshell@lists.ticalc.org'
> Betreff: LZ: Rotation...
> Datum: Sunday, June 15, 1997 11:41 PM
> 
> 
> 
> Does anyone know how to rotate a sprite on the screen (w/out USGARD, in case you are wondering...)  I need to turn a simple
15x15 sprite around sideways.  I'm not really quite sure how to do sin/cos rotations (I have no idea how sin/cos even can do
rotations) but if someone can help it will be greatly appreciated
> 
> Buddy Smith
> ti85calc@bellsouth.net
> 
> PS:  What zshell version number do usgard/supernova/arsfzp/cshell etc. return when you look at ZS_BITS?
>