LZ: Re: Sprite question


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LZ: Re: Sprite question



>> you'll have to cut and paste with the routine. The new inputs are
>> d=x displacement
>> e=y displacement
>> Then you change the routine so that is has a loop for 
>> srl a's and inc hl's   

Whoops. What I meant to type was sla a.

>> i.e.
>> ;put this at the beginning
>> Loop1:
>>  inc hl
>>  dec e
>>  jr nz,Loop1
>> ;put this every time there's a new byte
>> Loop2:
>>  srl a

See above.

>>  dec d
>>  jr  nz,Loop2


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