Re: LZ: Re: Gameboy Drive


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Re: LZ: Re: Gameboy Drive



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> From: Max Mansour <mmansour@gis.net>
> To: list-zshell@lists.ticalc.org
> Subject: Re: LZ: Re: Gameboy Drive
> Date: Tuesday, September 24, 1996 10:06 PM
> 
> > From: Mike Berry <waterboy@oeonline.com>
> > 
> > :They use "masked" roms, which are really cheap if they're made in huge
> > :quantities (like gameboy games are...).  They're permanent, and you
> > :can't alter them without destroying it.
> > 
> > :That would be interesting, though, to write a gameboy emulator for the
> > :TI-85, but anyone got a year of their life to spare?
> > 
> > :-Mel
> > :----------
> > 
> > Actually it wouldn't be too terribly difficult.  I stumbled upon a
> gameboy
> > hacking page in my quest for z80 stuff.  It turns out gameboy is a z80
so
> > the games wouldn't be too hard to port.  Unfortuneatetly the games are
> > usually around 64K, a few being only about 32K, this is due to the use
of
> > ceartain libraries.  But with the expander, a gameboy emulator could
> work. 
> > Or how about a ti emulator for gameboy :)
> 
> Umm...yeah, if we "forget" about the GameBoy's extra hardware (stereo
> sound, real gs screen (layered), screen size, etc) not to mention that,
> like the 85, the GB does not have a true z80... Oh yeah, where do you
> expect to find the source code to Super Mario Land, or Mortal Kombat?  Or
> any othet GB game (of course, if we used your second idea, the em, that
> wouldn't be a problem, but realistically, an emulator on the 85 wouldn't
> work)?  Anyways, it would be too slow (try XC-1701, which gets REAL slow,
> when you have a lot of sprites, with 4 grayscales, and thats not even
> emulating anything...)


I gues I didn't think about all that, but incidentally the source code is
available for almost any gameboy game.  Just search for it with excite and
you'll find a plethora of web pages devoted to it.


Mike


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