LZ: Land Randomizer Routine


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LZ: Land Randomizer Routine



Recently, I have decided to begin working on Bombardment again.  But, 
one of the main features that I wanted to add is random landscapes 
that look realistic (somewhat at least).  But I cannot get this 
routine to work.  This is also the reason I stopped working on it.  
A while back someone posted a TI-BASIC program to use a technique 
called random midpoint displacement to generate random landscapes.  
On my calculator, the basic program works great, but I need the 
routine to be in ASM.  I have tried many times to get it to work in 
ASM, but without success.  I have included the .85p file along with this, and 
I would greatly appreciate it if anyone could convert it to ASM for 
me.  


Thanks,


-Ed






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