RE: LZ: RE: pljmp in trboslow


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RE: LZ: RE: pljmp in trboslow



I believe we were actually talking about a utility that I wrote, TurboSlow. It 
slows down turboed calcs to approximately normal speed. It uses ON sequences 
to toggle it's state.
--MZB


----------
From: 	owner-list-zshell@lists.ticalc.org on behalf of Ed Plese, Jr.
Sent: 	Thursday, September 19, 1996 9:11 AM
To: 	list-zshell@lists.ticalc.org
Subject: 	Re: LZ: RE: pljmp in trboslow


> Does Plain Jump use graph mem or interrupts? If so, it will always lock up. 
I 
> am planning to write a new version that doesn't use graph mem, if I can 
figure 
> out how to put a string right after ZShell in the memory or in an 85b.
> --MZB


I don't know about everyone else, but I don't think that any games 
should be made to use the interrupts because they are not really 
needed in games.  And, if everyone starts making games that require 
that they be right after the ZShell string, then we can only have one 
program on our calc at one time.  With programs such as Password 
protection programs like I am working on that use interrupt, it 
doesn't matter because who is going to use more than one password 
program on the same calc?


-Ed