LZ: Re: RE: Daedalus 3D Raycasting Engine


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LZ: Re: RE: Daedalus 3D Raycasting Engine



GREAT!!!  Now we have supporters for the RAM expansion unit!!!  YESSS!  I
was proposing the Mel Tsai that someone would make an engine or more of an
intersection that takes care of collecting information (sending and
recieving through the link port by continaing the program address within
the expander in the engine itself, forming a reference station that all
programs go through, using expansion or not...well, maybe just the ones
using expansion, but then that would have to be all future ZShell games) so
that the expander could be used as ram EXTENSION rather than expansion.  I
hope that Mel will get it working soon; I've been discussing my ideas with
him.  But if it does work and someone is willing to create this RAM Bridger
then we will all be in heaven!!  And, of course, then, you can make a level
editor for the calc as large and complicated as you want!!!  LET"S GET MORE
SUPPORT FOR THE RAM EXTENDER!!! (not ram expander!)  :-)


"Canada has no national identity other than our strongest policy:
multiculturalism"
-= Zenon@bbs.nexes.com =-


----------
: From: list-zshell@lists.ticalc.org
: To: Zenon
: Subject: LZ: RE: Daedalus 3D Raycasting Engine
: Date: October 7, 1996 7:26 PM
: 
: 
: 	Yeah, its in the works now.  The engine won't be like DOOM -- more like
Wolfenstein 3-D.  I am now experimenting with grayscale (Andraes Ess is
helping me).  I plan on eventually making Daedalus into a full "engine,"
like Caves, or Scrolls.  This will include the ability to define your own
textures, levels, badguys, etc.  I'm still debating whether I am going to
make the level editor on the calculator or not.
: 	I would definately like to make use of the new Memory Expander as part
of my game (to be switched off with the link port for multiplayer games),
since, with all these levels, the game size will really rise!  So, to the
person who is developing it, we, Zshell programmers, are waiting for your
documentation, so we can start developing for your chip!
: 
: ----------
: From: 	Zenon Lynx[SMTP:Zenon@bbs.nexes.com]
: Sent: 	Monday, October 07, 1996 6:53 PM
: To: 	List ZShell
: Subject: 	LZ: Daedalus 3D Raycasting Engine
: 
: Is there going to be any further development in the Daedalus 3D
Raycasting
: engine to produce like Doom games or something?
: 
: "Canada has no national identity other than our strongest policy:
: multiculturalism"
: -=Zenon=-
: 


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