RE: LZ: Daedulas v 0.2b


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RE: LZ: Daedulas v 0.2b



At 18:58 11-12-96 -0500, you wrote:
>Well, since a 2-D version of Wolfenstein 3-D is really a different game, I
don't think we'll be making it, but, I'll fully support anyone who wants to
make a 2-D version of the game.
>
>----------
>From: 	Nate Godin[SMTP:pamelnat@ime.net]
>Sent: 	Tuesday, November 12, 1996 11:23 AM
>To: 	list-zshell@lists.ticalc.org
>Subject: 	Re: LZ: Daedulas v 0.2b
>
>At 19:40 11-11-96 -0600, you wrote:
>>
>One idea I had was 2 seperate Daedalus-based games: something like Wolf3d
>with 2D maps, square floor plan, and 2-color graphics, single-player only,


When I said 2d maps for Wolf3d I meant that in wolf 3d you get a 3d
appearance but there are no stairs or elevators. Doom it really only 2 1/2
dimensions because you cant look up or down, cant fly, and you can't have
bridges or overlapping floors as in Quake.


Nate
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This is what I wanted you to see. - R.E.M., "So Fast, So Numb"


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