RE: LZ: Daedulas v 0.2b


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RE: LZ: Daedulas v 0.2b



Right now, I think Daedulas is awesome!!  I think that it also runs 
at a good speed.  If you were to add any more stuff, it'd probably 
slow it down too much to be playable.  The only thing that should be 
added, though, is DEATHMATCH.  This would be totally awesome and 
probably would not slow it down too much.


> One idea I had was 2 seperate Daedalus-based games: something like Wolf3d
> with 2D maps, square floor plan, and 2-color graphics, single-player only,
> and Doom with 3D maps, more complex polygons, and grayscale grapics, and
> DEATHMATCH!!...Wolf3d for those with limited memory, Doom for gaming freaks
> like me...:)
> 
> Nate
> 
> 
> >Let me start off by saying that Daedulas is very, very, impressive.
> >But I have one concern.  The TI-85 is a calculator, not a computer.
> >I would be elated if the whole grayscale deal was eliminated from 
> >the program.  The plain walls which were in the Labby program are
> >more than enough for my tastes.  Not to mention by using them,
> >maybe 3 or 4k would be trimmed from the existing program, as well
> >as making the engine loads faster.  Now of course, I don't know how
> >much grayscale and whatever will be needed for the sprites, although
> >no matter what, plain, white, walls would still be appropriate, and
> >desired.
> >
> >Keep up the good work.
> >
> >Brian Peterik
> >bpeterik@ntsource.com
> >
> >
> >
> Listen...this is now, this is here, this is me.
> This is what I wanted you to see. - R.E.M., "So Fast, So Numb"
> 
> Visit my nifty homepage! http://www.ime.net/~pamelnat    
> Nate's R.E.M. Page: http://www.ime.net/~pamelnat/rem.html 
> This is Nate, signing off...
>