Re: LZ: loderunner


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Re: LZ: loderunner



I have been gone the past week or so, and did I miss the release of any games??? 
 Lode Runner in particular???


On Mon, 8 Jul 1996, codine@icbbs.com wrote:
>LI>After a couple (intense!) play sessions, the bottom half of the title screen
>LI>got garbled text.
>
>LI>While trying out the "skip level" key (okay okay, I was stuck on level 2),
>LI>level 5 was completely garbled.
>
>LI>I haven't tried out the level maker yet, but that should be a hoot.
>
> I noticed these and... well, I don't know about the origional Lode
>Runner, but on the version I played, the guys had plenty of time to get
>back out of the hole, and you'd have to put two or three in a row to
>make them die, maybe you could change the timing for the holes to grow
>back so the guys don't die everytime? (That makes it hard to reach the
>top row sometimes since the guys drops down on top of you.)
>
> But hey... it's real cool... AWESOME! Thanks a load... I really like
>it... and your picture kicks butt since it's only 1797 which is really
>not that much of a sacrifice compared to the usual 1008 for a B/W
>picture! Just wondering... did you ZCP your greyscale pic or what?
>
>Don.
>
>
>
Ed Plese, Jr.
(shadow37@interserv.com)


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