Re: LZ: Graphics help please!


[Prev][Next][Index][Thread]

Re: LZ: Graphics help please!



> 	I am writing a game based on an old computer game called XAXON,
> and I need help because when I try to draw the ship and moe it, it takes
> a long time because it has to draw every point.  I got Formula One
> Racer, and I was wondering if anyone could tell me how the car, or any
> image, gets moved so "nicely"?  I mean how the whole thing gets drawn at
> the same time.  If anybody knows how to do this in TI-BASIC that would
> be nice also.  Any help would be appreciated.  Thanks in advance. 

  Simple:  rather than drawing a point at a time, an entire byte is drawn
at once.  For moving the ship left and right by a single pixel, I'd expect
you'd use bit shifts, but that depends.

  HTH,
                     /***********************************
                     *           Daniel Knapp           *
                     *       FeatherWate Software       *
                     *     email: dankna@bergen.org     *
                     *                                  *
                     *      Whose account this is,      *
                     *         I think I know.          *
                     * The sysop is in Berkely, though. *
                     * She will not see me typing here, *
                     *        To watch this Mac         *
                     *          Refuse to go.           *
                     ***********************************/



References: