LZ: matrices
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LZ: matrices
I'm really impacient about learning matrices and even though I mailed one
guy about them I can;t wait days to learn how since I'm going out of town
and wont have internet acces.
Lets say I have a defined matrix at the bottom of a prog. that
will not be changed but values will be take from it to calculate stuff in
the prog depending on variable. In other words, a 5 by 50 matrix with
preset values. How do i load the value of MATX (refering to 5) and MATY
(refering to 50) posision in matrix into register a? in other words for
values of MATX and MATY how do I load the appropriate value of the matrix
into a? How do I define it at the bottom of the screen? What about memory
allocation, i won;t have to define it at the top will I? It's like sprites
or pictures right? Any help appreciated as I would like the info soon so I
can work on this game and maybe finnish it over the winter break.
Will Stokes
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