Re: LZ: NASR


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Re: LZ: NASR



Rob Taylor wrote:
> 
> > Hello,
> >       To people who are using NASR, before I go and use more of my
> > brain cells, has anyone written an algorithm to reverse a NASR sprite. I
> > mean reflect it over Y-Axis. Like if a character is facing one way, BAM,
> > he's facing the other way. I need this for Street Fighter. Fabrice, Tim,
> > Anyone?
> 
> I'd just precalculate it: it's be to slow to use in a game, so just
> store sprites for both directions..
> 
> Rob Taylor MAIL - mailto:rtaylor@ticalc.org
>            WEB  - http://www.u-net.com/~rtaylor/


Yeah, thought about that, but the sprite table is so HUGE, it'd take at 
least 3K to duplicate them. If that's the case, I could probably only fit 
3 or 4 characters in 28K!


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