[A83] Re: something to talk about


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[A83] Re: something to talk about




Patai Gergely writes:
> Because all the tilemaps used at the same time must fit into 256 bytes
> altogether, since the MSB of the address is fixed. However, due to the
> nature of the track, this cannot be guaranteed (I use exactly twice
> that amount). Some modification is inevitable (adding a more complex
> tile address calculation part probably).

Oh, right, silly me.  He got around the requirement of a fixed number of
interleaved sprites using that trick.  In your case, you always have 64, so
interleaving them might solve the problem (just guessing without looking at
the code again).

--
David Phillips <david@acz.org>
http://david.acz.org/




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