[A83] Re: Delay Function


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[A83] Re: Delay Function



This has been answered numerous times. Check the A83-List Archives.

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Colin Hart
Xempest@aol.com
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> 
> ASM is fast... so fast in fact that I need to slow down the movement of my 
> npc sprites.  Currently I am using a delay method where it add's 1 to a, 
> and then checks to see if a is 100.  if it is, then move the npc sprite and 
> 
> set a to 0.  else return to main loop.
> 
> There has to be a better way to do it than this though.





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