[A83] Delay Function


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[A83] Delay Function




ASM is fast... so fast in fact that I need to slow down the movement of my 
npc sprites.  Currently I am using a delay method where it add's 1 to a, 
and then checks to see if a is 100.  if it is, then move the npc sprite and 
set a to 0.  else return to main loop.

There has to be a better way to do it than this though.




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