[A83] Re: 12x12 tile/sprite routines


[Prev][Next][Index][Thread]

[A83] Re: 12x12 tile/sprite routines




Try compressing them to only the data needed then extracting them to a safe
ram location in 16x16 format, then using the normal sprite routine.  BTW if
you used ion sprite routine you could specify the height and do 12x16...
still wasting bytes but its another possibility.

brandon

----- Original Message -----
From: "Maarten Z." <m021085@hotmail.com>
To: <assembly-83@lists.ticalc.org>
Sent: Friday, August 02, 2002 2:41 AM
Subject: [A83] 12x12 tile/sprite routines


>
>
>
> 12x12 is not a very commenly used tile heightXwidth. Currently I use 12x12
> tiles that I have placed in a tile size of 16x16 so I don't use 14 bytes.
I
> have calculated that I could actually save around  500 when I would make
> them12x12 sprites and use a 12x12 tileroutine. But these routines are
quite
> rare (haven't spotted a good one on ticalc.org?), I hope that somebody had
> one lying around?
> Maarten
>
>
> ---------------------------------------------------------------------
> MaartenZwartbol - Maxcoderz - http://www.maxcoderz.com[1]
> ---------------------------------------------------------------------
>
> --------------------------------------------------------------------------
--
> MSN Photos is the easiest way to share and print your photos: Click
Here[2]
>
>
> --- Links ---
>    1 http://www.maxcoderz.com
>    2 'http://g.msn.com/1HM1ENNL/c156??PI=44350'
>
>




References: