[A83] Re: Angles


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[A83] Re: Angles




if
(player_x/enemy_x)=3D(player_y/enemy_y)
then it will it him.

----- Original Message -----=20
From: "Joe Pemberton" <dArkSk8eR@buffbody.com>
To: <assembly-83@lists.ticalc.org>
Sent: Thursday, September 20, 2001 2:54 PM
Subject: [A83] Angles


>=20
> How would I determine the angle needed for an enemy bullet fired from
> (enemy_x), (enemy_y) so it would hit the player (player_x), (player_y) =
at a
> constant speed of 3 pixels per frame?  I saw the routine in Pheonix =
that
> did this but I can't understand it.  help?..
>=20
> _____________________________________________
> Free email with personality! Over 200 domains!
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>=20
>=20
>=20
>=20





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