[A83] Re: Tilemap


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[A83] Re: Tilemap




a simple delay routine after each:
 call writemap
 ball(_grbufcpy)
should do it...
this can be anything from 
 push hl
 pop hl

to
 ld b,255
waitloop1:
 push hl
 inc hl
 ...anything you can think of that's useless but takes time...
 dec hl
 pop hl
 djnz waitloop1

if you can't implement this without an example, I suggest you try anyway,
since it's good excercise and mostly you won't get working example programs,
just routines....

BTW. Quote The Previous Email When Replying!!!!!!

--Peter-MArtijn

> 
> I was wondering if you could tell me how to control the speed at which the 
> tilemap scrolls. Here is an example; I want to make make the Tilemap scroll 
> slower. If you know how to do this could you please help me? Also it would 
> be nice if you could give some example code mabye that I could use in the 
> tilemap routine that you already posted. Well, Thanks A lot!
> 
> _________________________________________________________________
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> 
> 
> 





References: