[A83] Re: Raycasting


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[A83] Re: Raycasting




>
>At 14:17 2001-10-12, you wrote:
>
>>Ah. Something like raytracing. I just didn't understand the casting part.
>
>Yes, but totally lacking any advanced lightening models mostly. (I don't
>think there is any in w3d, except maybe some "ambient" light, wich is very
>fast to do)
>And an engine like wolfenstein, you cast in a grid with fixed size walls
>and always 90 degree corners, wich also ease the calculations a lot.
>You could also notice that there in wolfenstein are no floors or ceilings,
>only walls.

Well, I don't have wolfenstein...

>I don't know the workings behind doom, but there is a lot of limitations
>there too, to ease calculations. (cant have bridges (or more accuratly, a
>room over or under another room), no sloping ceilings, stuff like that)
>In quake, the 3d is "real" though.

Thanks for the explanation

>///Olle
>
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