[A83] Re: Tilemap problems


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[A83] Re: Tilemap problems




well the answer to the garbled screen is the way you define your sprites...
you must define 8 bits, not 6... so leave the two last columns open
eg:

Black_Tile:
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %11111100
.db %11111100




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