[A83] Re: key setup in my game


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[A83] Re: key setup in my game




my game is a 3/4's view side scrolling game.  It's kind of wierd... It's
not 3D by any means, but it isn't exactly 2D either.  More like a semi-side
view/semi-top view/semi-front view (hope I didn't confuse you _too_ much =)
----------------------------------------------
Original Message
From: "Frank Schoep"<dsfs98@concepts.nl>
Subject: [A83] Re: key setup in my game
Date: Thu, 22 Mar 2001 14:37:09 +0100

>
>Let me reply as well:
>
>I think you should definitely make a key layout like THPS2. It won't be too
>hard to create this using Direct Input (just use the operator AND) and it
>will add more fun to the game. I think it would be best to use 2nd as flip
>tricks, alpha as grab (if you're implementing these - THPS2 like) and mode
>as grind. You could then map the other (arrow) keys to different tricks
>(maybe even a trick setup screen as in THPS2, that would rock!). Maybe (if
>it's possible), you could also do the up/down and down/up manuals in the
>game (and specials)?
>
>BTW: is it going to be a 2D scrolling game, or a pseudo-3D game (using the
>Matt3D or other engine)?
>
>It sounds cool, keep it up!
>Frank Schoep
>====================
>Forever For Now
>http://foreverfornow.cjb.net
>dsfs98@concepts.nl
>====================
>-----Oorspronkelijk bericht-----
>Van: SOCCERK121@aol.com <SOCCERK121@aol.com>
>Aan: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>Datum: donderdag 22 maart 2001 13:13
>Onderwerp: [A83] Re: key setup in my game
>
>
>>
>>I personally wuld have 2nd as Ollie, Mode as grind, and alpha as switch
>>between regular and backwarsds sjating, ifyougave ut,  Then, when you jump
>on
>>a rail [ollie] and hit alph, you do a 50-50 nd if you hit right while on
>the
>>rail, you do boardslide, etc.  stuff like that
>>
>>
>
>
>
>

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