[A83] Re: Apps: part II


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[A83] Re: Apps: part II




Either:
20 frames of automatic animation for every object

or

Animation for the tile screen, and include contrast changer and contact info

or

Add mini fast tunnel + knight moves + IceClimb


>From: "Michael Vincent" <hookman@worldnet.att.net>
>Reply-To: assembly-83@lists.ticalc.org
>To: <assembly-83@lists.ticalc.org>
>Subject: [A83] Re: Apps: part II
>Date: Sat, 23 Jun 2001 13:47:17 -0700
>
>
>I have 2817 bytes remaining in the app version of Elements. Any suggestions
>on how to use it?
>
>--
>Michael Vincent
>Detached Solutions - www.detacheds.com
>--
>Senior Vice-President/Chief Software Architect
>Radical Software - www.radicalsoft.org
>
>----- Original Message -----
>From: "Ronald Teune" <rtwolf@gmx.net>
>To: <assembly-83@lists.ticalc.org>
>Sent: Friday, June 22, 2001 11:12 AM
>Subject: [A83] Re: Apps: part II
>
>
> >
> > Ah! You made elements! Great program! Wouldn't it be possible to convert
>it
> > to an app? If possible together with another program to don't waste that
> > 3000 kb.
> >
> > >I prefer TASM over ZDS though. There are subtle differences I wouldn't
>want
> > >to live with. My reasoning is, if I've used TASM for years, and it 
>works,
> > >why switch?
> > >
> > >--
> > >Michael Vincent
> > >Detached Solutions - www.detacheds.com
> > >--
> > >Senior Vice-President/Chief Software Architect
> > >Radical Software - www.radicalsoft.org
> > >
> > >----- Original Message -----
> > >From: "Dan Englender" <dan@calc.org>
> > >To: <assembly-83@lists.ticalc.org>
> > >Sent: Wednesday, June 20, 2001 5:25 PM
> > >Subject: [A83] Re: Apps: part II
> > >
> > >
> > >>
> > >> Yes, you could write the source in notepad, and use TASM to compile.  
>I
> > >> strongly suggest (assuming you're running windows) trying out ZDS for
> > >> application development, but you don't have to use it.  A 
>ti83plus.inc
> > >file
> > >> that's usable with TASM is included in the MirageOS zip file  (TI's 
>is
> > >> formatted for ZDS).
> > >>
> > >> Technically the calc doesn't skip all 128 bytes, it'll start running
>code
> > >> somewhere in the middle of that pad of zeros (I don't remember where
> > >> exactly), but it doesn't matter as they're nops.
> > >>
> > >> In terms of what messes up on the Silver Edition, more or less, if 
>you
> > >don't
> > >> turn on the "fast mode" of the silver edition, most everything should
>be
> > >> compatible.  The one thing that definitely wont work are 
>games/programs
> > >that
> > >> use the link port in non-TIOS protocol.  The reason is that the SE 
>has
>a
> > >> "hardware-assist" that automatically sends/receives link-port data 
>(so
> > the
> > >> Z80 doesn't have to waste time doing so), and it'll get confused if 
>you
> > >> manually change the link port lines.  It may be possible to disable 
>the
> > >> hardware-assist, I haven't experimented enough to tell.
> > >>
> > >> Hope this helps,
> > >> -Dan Englender
> > >>
> > >> ----- Original Message -----
> > >> From: "Harper Maddox" <gte172i@prism.gatech.edu>
> > >> To: <assembly-83@lists.ticalc.org>
> > >> Sent: Wednesday, June 20, 2001 8:09 PM
> > >> Subject: [A83] Re: Apps: part II
> > >>
> > >>
> > >> >
> > >> > so by this methodology, you can write the source code in notepad, 
>and
> > >use
> > >> > tasm to compile?  The APP automatically jump to the start of the
> > >> > application + 128 bytes, to "skip" the header.  Is that correct?  
>if
>it
> > >> is,
> > >> > then making a flash application is easier than i thought.  Also,
>thanks
> > >> for
> > >> > sharing that bit about the header.  I know its in the help file at
>TI,
> > >but
> > >> > the new education.ti.com site was pretty hard to navigate.
> > >> >
> > >> > also, Does anyone know what kind of stuff messes up between the
>silver
> > >83+
> > >> > and the 83+?  I noticed that Phoenix 83+ has the graphics off by a
>few
> > >> > bytes on the silver 83+.
> > >> >
> > >> > Harper Maddox
> > >> >
> > >> > ps. If this is the case, then I might port a few games to 83+ app
> > >> > tonight.  So a swift response from anyone "knowledgeable" is
> > >appreciated.
> > >> >
> > >> > At 04:21 PM 6/20/2001 -0700, you wrote:
> > >> > >Addendum to previous e-mail:
> > >> > >
> > >> > >After you have compiled your app (use "tasm -i -o20 -80 %1.asm
>%1.hex"
> > >in
> > >> > >a batch file), you must copy the .hex file to the C:\Program
>Files\TI
> > >> > >Education\TI-83 Plus Flash Debugger\Utils\ directory. Open a DOS
> > >window,
> > >> > >and type "appsign 0104.key myfile.hex" where myfile.hex is your 
>.hex
> > >> file.
> > >> > >Then send the *.8xk file it creates to your calc.
> > >> > >
> > >> > >Have fun
> > >> > >
> > >> > >--
> > >> > >Michael Vincent
> > >> > >Detached Solutions - www.detacheds.com
> > >> > >--
> > >> > >Senior Vice-President/Chief Software Architect
> > >> > >Radical Software - www.radicalsoft.org
> > >> >
> > >> >
> > >> >
> > >>
> > >>
> > >>
> > >
> > >
> > >
> >
> >
> >
>
>
>

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