[A83] Re: Faster Multiplication


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[A83] Re: Faster Multiplication




In which case you would essentially be using "matrices", since you would
have to rotate each point on all three axes.

-----Original Message-----
From: assembly-83-bounce@lists.ticalc.org
[mailto:assembly-83-bounce@lists.ticalc.org]On Behalf Of Gavin Olson
Sent: Friday, June 01, 2001 1:06 PM
To: assembly-83@lists.ticalc.org
Subject: [A83] Re: Faster Multiplication

If you overwrite your original coordinates, yes, those ormulas will drift
all of the values twords 0 (on the 8086 floating-points system, I haven't
tried it on a TI) If, however, you perform the rotation and store the
values as rotated points, overwriting these rotated points with rotations
on the original values, then there is no problem.





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