[A83] Re: Sprites with clipping


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[A83] Re: Sprites with clipping




No problem, just add this line: graph_mem = plotsscreen
The TI82 is the same as the TI83 and TI83+, just with less romcalls, and 
harder to use external variables.


>From: Guillaume Hoffmann <crono@ifrance.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: assembly-83@lists.ticalc.org
>Subject: [A83] Re: Sprites with clipping
>Date: Tue, 24 Jul 2001 11:44:49 +0200
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>There's a problem : this routine is for the Ti-82, and i want it on a
>ti-83....
>
>23/07/01 15:43:34, "Dan Weiss" <dwedit@hotmail.com> a écrit:
>
> >
> >
> >
> >
> >>From: Guillaume Hoffmann <crono@ifrance.com>
> >>Reply-To: assembly-83@lists.ticalc.org
> >>To: assembly-83@lists.ticalc.org
> >>Subject: [A83] Sprites with clipping
> >>
> >>
> >>Does anyone know if there is a routine that can draw sprites even if
>they
> >>are out of the window coordinates ? (in example : (80,-5) )
> >>
> >>I need it to draw 8*8 sprites that scroll vertically.
> >>
> >
> >CrASH Man made SprClip, a clipped 8x8 (height changable) sprite
>routine.  It
> >comes as either the XOR version, or the Masked Sprite version.
> >
> >But if you're looking to make a tilemap, try CrASH Man's fast tilemap
> >routine instead.  It's extremely speed optimized, slightly complicated
>to
> >use, and does a fastcopy and tilemap draw at the same time.  But you
>can't
> >use ordinary graphics routines with that one.
> >
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