[A83] Re: [no subject]


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[A83] Re: [no subject]




Heh hopefully not 900 bytes for the screen buffer you talked about
earlier...

900 contiguous bytes are hard to find on an 83+. If you really need a 900
byte buffer for something, you could create a temporary variable to have as
the buffer, and then delete it. The only problem with this (as well as
approaches that might use temporary memory or stacks) is that your buffer is
not at a fixed address, which can sometimes bloat programs.

-----Original Message-----
From: assembly-83-bounce@lists.ticalc.org
[mailto:assembly-83-bounce@lists.ticalc.org]On Behalf Of Joe Pemberton
Sent: Monday, July 23, 2001 12:25 PM
To: assembly-83@lists.ticalc.org
Subject: [A83] [no subject]



When running an assembly program, where is all the free ram located?  I
remember hearing a while ago that the free ram is located right at the end
of the program so you could put a label at the very very end of your source
and use that as a place to store a buffer or something (so long as you had
enough free ram).  I ask this because I need a place to store a 900 byte
buffer and I don't really want to just add 900 bytes onto my game.  Is
there any way I could fit 900 bytes onto the fps or something?

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