[A83] Re: program slowing (no code, or anything useful, just what game w


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[A83] Re: program slowing (no code, or anything useful, just what game was)




A simple worm type game, which is in a "pre-pre-alpha" stage. Works 
moderately well 90% of the time.


>From: "Ronald Teune" <rtwolf@gmx.net>
>Reply-To: assembly-83@lists.ticalc.org
>To: <assembly-83@lists.ticalc.org>
>Subject: [A83] Re: program slowing
>Date: Fri, 17 Aug 2001 17:08:26 +0200
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>
> >
> >Thank you both!
> >Got my game working, not much to brag about.
>
>Which game? :-)
>
> >Jimmy Pardey
> >
> >
> >
> >
> >>From: Gavin Olson <gtolson@snet.net>
> >>Reply-To: assembly-83@lists.ticalc.org
> >>To: assembly-83@lists.ticalc.org
> >>Subject: [A83] Re: program slowing
> >>Date: Tue, 14 Aug 2001 14:41:19 -0400
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> >>
> >>You might try this as a more flexible delay:
> >>
> >>b=number of delays
> >>delay:
> >>          ei
> >>dloop:
> >>          halt
> >>          djnz dloop
> >>          ret
> >>
> >>At 01:36 PM 8/14/2001 -0400, you wrote:
> >>
> >> >you could make a lable that caused a short delay.
> >> >
> >> >delay:
> >> >    ei   ;interrupts must be enabled for halt
> >> >    halt ;waits 1/200th of a second
> >> >    ret  ;returns to call
> >> >
> >> >longdelay:
> >> >    ld b,100         ;djnz's 100 times
> >> >longdelaylp:
> >> >    call delay       ;calls delay
> >> >    djnz longdelaylp ;dec's 'b', jumps to longdelaylp if b is not 0
> >> >    ret
> >> >
> >> >to get a short delay, call delay, do get a long delay call longdelay
> >>
> >>
> >>
> >
> >
> >_________________________________________________________________
> >Get your FREE download of MSN Explorer at 
>http://explorer.msn.com/intl.asp
> >
> >
> >
>
>
>


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