Re: A83: Re: Zelda: Test of Courage


[Prev][Next][Index][Thread]

Re: A83: Re: Zelda: Test of Courage




> > Hence, when it comes down to actually creating
> > enemies and objects, the code is quite short.  The editor for the engine
> > allows one to change all of the maps, enemy positions, warps, doors, how
the
> > map fits together, people, objects, etc.  Text is controlled in the
editor,
> > but to actually change the text, you must recompile the source.
>
> So your editor outputs Z80 assembler code, or macros presumably,
> or lists of system routines :)

That is possible, but that assumes that everything is a routine.  If you
need to do any additional logic, then you would have to write the z80 code
in the editor.

> Write it in TP5.5+ and make it even quicker :) (cue language fight).

Heh.  Haven't coded in Pascal for a good four years.  The quickest language
for writing an editor would either be MS Visual Basic or Borland C++Builder
(or Delphi).



References: