Re: A83: Optimized Movax's sprite routine


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Re: A83: Optimized Movax's sprite routine




Yes, that is what i meant.  and a, or a, and cp 0 all do the job of cp 0,
but not xor a.
----- Original Message -----
From: <ComAsYuAre@aol.com>
To: <assembly-83@lists.ticalc.org>
Sent: Thursday, January 27, 2000 4:14 PM
Subject: Re: A83: Optimized Movax's sprite routine


>
> In a message dated 1/27/00 4:10:21 PM Eastern Standard Time,
> fhuang@annapolis.crosswinds.net writes:
>
> > It confounds me why the ever-so-popular sprite routine is not optimized,
> > even by simple methods (xor a instead of cp 0, etc).  Here is the
optimized
> > version, 6 bytes smaller:
>
> Dunno how it applies to the circumstances below (didn't check), but xor a
> doesn't do the same thing as cp 0.  You probably meant or a.
>
>
> ----
> Jonah Cohen
> <ComAsYuAre@aol.com>
> http://linux.hypnotic.org/~jonah/
>



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