Re: A83: Optimized Movax's sprite routine


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Re: A83: Optimized Movax's sprite routine




In a message dated 1/27/00 4:10:21 PM Eastern Standard Time, 
fhuang@annapolis.crosswinds.net writes:

> It confounds me why the ever-so-popular sprite routine is not optimized, 
> even by simple methods (xor a instead of cp 0, etc).  Here is the optimized 
> version, 6 bytes smaller:

Dunno how it applies to the circumstances below (didn't check), but xor a 
doesn't do the same thing as cp 0.  You probably meant or a.


----
Jonah Cohen
<ComAsYuAre@aol.com>
http://linux.hypnotic.org/~jonah/


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