Re: A83: Stranded save games


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Re: A83: Stranded save games




Somebody told me it took 7000 bytes to start/run stranded... but yet
there is still like 891 bytes (Or something like that) leftover. That
seems like a lot of space to put a save game...

Linus Akesson wrote:
> 
> In accordance with the prophecy, James Vernon uttered:
> 
> > Hey Linus, I finished Stranded yesterday and it was great!! The only problem
> > is the lack of save game feature mentioned earlier - couldn't this be fixed
> > by making the game SOS or Ion compatible?
> 
> > James Vernon
> > jimbob_v@hotmail.com
> 
> As I don't really like the way SOS handles certain things (don't know about
> Ion), I won't code for it. I'm sure you refer to the fact that SOS uses
> program writeback, but when it comes to stranded it isn't that simple. You
> see, the data in zstrandz is packed, and not all of it is loaded at once.
> Game data is constantly being swapped in and out of local unpacking buffers
> etc., in other words, Stranded has its own memory management routines. And
> zstrandy, zstrandz and stranded can obviously be transfered to the calc in
> any order.
> 
> Now, when it comes to saving games, I did have that in mind. However, memory
> restrictions were rather pressing, and I really wanted to leave some free
> memory (for e.g. lists and graph equations). I figured that a few more
> puzzles was a more important thing to include than a save function. It wasn't
> an easy decision to make.
> 
> Linus
> 
>    - Linus Akesson ------------------------- http://linusworld.cjb.net -
>    ::: :::. :.:: :. ::.. : :... ::.: ::. :::: :.:. :: :..: :.. :.: :....
> 
>      If your feet smell and your nose runs - you're built upside down.

-- 
Scott "_Wrath_" Dial
wrath@calc.org
ICQ#3608935
TimeCity Co-Lead Developer, AI - www.timecity.org
Member of TCPA - tcpa.calc.org
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