A83: Galaxian algorithm


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A83: Galaxian algorithm




I'm having a little trouble figuring out how does Galaxian handle the
bullets, move so many sprites and keep track of them. I could figure out the
source more easily if I knew the basic idea behind the code. Anyone care to
help? Patrick Davidson, perhaps, if you're on this list? =)

From: Chris (Man in the Moon)
at ch@calc.org



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