Re: A83: Re: Game programming


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Re: A83: Re: Game programming






<< WTF did you just say? (TL/BR? Q2? Bounding Boxes?)
 
 >Somehow store the TL/BR coordinates of your object.  If its 8x8 
 >sprites,
 >then its simple!  You'll have to settle for bounding boxes, even Q2 
 >limits
 >boundaries to boxes :)...Harper apparently has some cool collision
 >detection in his code...
 >
 >Later,
 >James.
 > >>

By Bounding Boxes do you mean that, for an 8x8 sprite, it detects the
collision of the outer edge of the box, not just the picture that has dark
pixles?
                                                                              
--Jason K.