Re: A83: Game programming


[Prev][Next][Index][Thread]

Re: A83: Game programming




DULCE97@aol.com wrote:
> 
> Just have a list in mem of x,y coordinates and then have a routine that
> compares the ship coords to all the coords in the list. (you could also have
> the list have 3 entries per object...x,y,and type of object)
> 
> Just a though,
> -Dan

Yes thats the way to do it..  and one thing more. If you do it
vertically scrolling you can use the hardware for scrolling and will
have _a lot_ more time for moving around sprites and stuff, and will be
able to have _a lot_ more of them..  just a thought ;)

//Olle


References: