A83: Re: ASM Help


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A83: Re: ASM Help




If you are really interested in learning how a game works, i.e. PacMan, read
the game's source code!  That is the best way to learn assembly and how to
do stuff.  I learned almost everything I know from reading source code.

The sprite routine isn't the problem.  If you move a sprites or pixels
around too fast, it will flicker (blink) no matter what.  This is due to the
slow refresh rate of the LCD.  Not much you can do about that.

-----Original Message-----
From: Gary Hanson <ghanson@bellsouth.net>
To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
Date: Tuesday, October 27, 1998 5:54 PM
Subject: A83: ASM Help


>
>i already know some basic Assembly for the ti-83 from a help file i
>downloaded but i wanna find out about better stuff like stuff used to
>program pacman for sos and how to set it up to make levels with numbers
>and stuff where can i find out about this plz help i am stuck on a game
>
>also does anyone have a sprite routine that doesn't blink when u hold
>down a key (movax's)
>help!
>felix


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