Re: A83: Gaming Techniques (Scrolling background...)


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Re: A83: Gaming Techniques (Scrolling background...)




> Um, what exactly do you mean with massive background? Normal 96*64
pictures
> can be stored as the 768 bytes to copy to the graph buffer. Storing
something
> like background maps for games is of course stored in 1 byte per 8x8
> block, and then there's a graphics bank somewhere with the image data for
> each (allowed) byte in the maps. Then you copy the 8 bytes (8x8 pixels)
from
> the graphics bank to the graph buffer, and loop back to do the other
blocks
> in the map.

Ok, I was wondering whether people would use like big-ass 960*64 (for
example) pictures or something like that.  Right...ok, I get it now.  Thank
you, my friend :)...