A83: Re: SOS's largeSprite function in ZGFXL and Memory checking


[Prev][Next][Index][Thread]

A83: Re: SOS's largeSprite function in ZGFXL and Memory checking




try this instead:

 ld bc,8*256+1
 ld a,50
 ld l,50
 call vector0

Joe Wingbermuehle
http://www.usmo.com/~joewing/

-----Original Message-----
From: SethirothL@aol.com <SethirothL@aol.com>
To: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
Date: Saturday, August 29, 1998 1:32 PM
Subject: A83: SOS's largeSprite function in ZGFXL and Memory checking


>
>Yes, yet another question from me.  largeSprite is giving me trouble, I was
>wondering if I could have some help on the matter.  let's say I wanted to
>write an 8x8 sprite to the screen..  Well, we all know that I SHOULD use
>Zlib's sprite routine, but let's pretend that I don't know that.  now, this
>code SHOULD work, no?
>
>
>;blah blah, usual crap, plus SOS header
>
>Start:
> ld ix,sprite ;load sprite into ix
> ld b,8
> ld c,2
> ld a,50
> ld l,50
> call vector0
> call _grbufcpy_v
> ret
>
>libs:
> .db "ZGFXL",0,0,0,lib1,vec0
> .db $FF
>
>desc:
> .db "Crap Sprite Prog",0
>
>
>.end
>;end of program
>
>
>I can't figure out why that won't work.... ALSO
>
>about memchk, when I call this routine, it returns the amount of free mem
to
>hl.  How do I print the contents of HL in variable width (small) font?
>Thanks!
>
>Seth.
>