Re: A82: Re: Disassembly


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Re: A82: Re: Disassembly




Oh, and TxtView files have ID bytes FFh, 00h :)
I forget the ID bytes for Sqrxz/Plain Jump/Penguins/Vertigo levels, but you can find that out from the source code
(except for Penguins, you'll have to look in the level editor source code which Jeff Mears (Barubary) released).

----- Original Message -----
From: "Kouri" <Kouri@ucdavis.edu>
To: <assembly-82@lists.ticalc.org>
Sent: Monday, January 31, 2000 11:11
Subject: Re: A82: Re: Disassembly


The ID bytes that Cr/Ash use are not #included in the source code. They are automatically inserted by the program that
converts the object file into the 82p.
For Ash, I think the ID bytes are D9h, 00h, 30h. For CrASH they are D5h, 00h, 11h.

<snip>



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