Re: A82: Mars Patrol 82 v2.0


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Re: A82: Mars Patrol 82 v2.0




In a message dated 1/24/2000 5:38:20 PM Eastern Standard Time, 
evil_sam@hotmail.com writes:

>   I sent this to ticalc.org on Friday, but I guess they're really so right 
>  now. Anyway, I converted Zombi's Mars Patrol to CrASH. It is a pretty fun 
>  game, if not a little too hard. I mainly wanted to see how he did the 
>  greyscale. Overall, it looks pretty good on an 82. It's appearance is 
helped 

so how did he do it?  I've never played the game

> 
>  greatly because the game scrolls. I used a similar non-interrupt based 
>  method to impliment greyscale in Baseball II, but I didn't get as good 
>  results. I'll have to try again.
>    enjoy the game,
>      Sam
>  
>  P.S. Congrats to Adamman, the Defiance demo looks really good (except for 
>  the wall texture distortion at times) After playing the first beta, I'm 
>  surprised it moves as fast as it does. I've never gotten the "bug to 
occur".

It's easy.  Got into the room with the pillars (the blocks with the 
horizontal band textures) and walk around in the middle for a while.  It 
should "crash".  or walk into one of the inside corners of one of the 
pillars.  Then you can see my cool beans error message :-)

~Adamman