Re: A82: Re: Grayscale?


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Re: A82: Re: Grayscale?




That reminds me, Sam do you still want to try out my grayscale routines?

~Adamman

In a message dated 1/9/2000 2:42:59 AM Eastern Standard Time, 
gte172i@prism.gatech.edu writes:

> sorry for the delay
>  i left my computer and access to email at school.
>  i did get to do some z80 coding at home though.
>  
>  
>  i didnt have any luck with the grayscale on doing a task such as
>  displaying a map or such.  The only use i see for it is a 4 color title
>  picture
>  
>  Ive been working on a command and conquer type game right now.  It looks
>  pretty damn cool, and features 8 way motion via a mouse and scrolls in
>  four directions one pixel at a time.  I wrote a working level editor that
>  uses the VAT, so thats pretty much all i have now.  Its pretty nice and i
>  can send it to you if you would like.
>  
>  But the movement routines are going to suck.
>  
>   -Harper
>  
>  
>  ----- Original Message -----
>  From: Sam Heald <evil_sam@hotmail.com>
>  To: <assembly-82@lists.ticalc.org>
>  Sent: Tuesday, December 21, 1999 1:03 PM
>  Subject: A82: Grayscale?
>  
>  
>  >    I'm trying different ways to spruce up Baseball II's graphics. This
>  topic
>  > comes up every once in awhile, but has anyone ever gotten good, nearly
>  > flickerless results when experimenting with 4-level grayscale on the 82?
>  The
>  > only one ever mentioned, Jeremy's grayscale interrupt, did not yield very
>  > good results for me (even his demo looks pretty bad on my 82).
>  >    Recently, I converted Ian Graf's graylib (83) to work on the 82. It's
>  > better than most because it includes a sprite routine and picture
>  > compression, but it still flickers pretty badly. Has anyone gotten better
>  > results than these? (Don't run them on an emulator, because they look 
much
>  > better than they actually are)
>  >    Sam
>  >
>  >
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