A82: Re: Re: Assembly-82 Digest V1 #702


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A82: Re: Re: Assembly-82 Digest V1 #702




Boulderdash uses the memory before GRAPH_MEM for temporary storage during
the game. This area contains the dTbl value and other information like that.
The value you mention is in the middkle of the area used by boulder dash so
it is likely that other values are altered too.

I had a look at the boulderdash source code, but could find any problems.
The area which is modified is backed up before it is altered and restored
before you exit the game. Since you have to start playing for the problem to
occur, there has to be a line of code in the game which modifes the last
half of TEXT_MEM.

Dines
----- Original Message -----
From: <SinMostaza@aol.com>
To: <assembly-82@lists.ticalc.org>
Sent: Sunday, May 09, 1999 5:01 PM
Subject: A82: Re: Assembly-82 Digest V1 #702


>
> In a message dated 5/8/99 6:00:32 PM Eastern Daylight Time,
> owner-assembly-82@lists.ticalc.org writes:
>
> >  I have never seen this problem myself, maybe some could give me some
more
> >  details (what exactly is changed). It should be well nown what areas of
the
> >  memory you can use for storage without problems, and if people choose
to
> use
> >  other places than that in games they should reset them too. However if
the
> >  problem is easy to fix it might as well be included in the shell.
> >
>
> It's whenever i start playing boulderdash (not just entering the title
> screen) it alters the change in table values field to zero. (it's a minor
> inconvinience--no big deal)
>



References: